#pragma once

#include "glm/glm.hpp"
namespace Orange {
	class Camera {
	public:
		Camera() = default;
		Camera(const glm::mat4& prejectMatrix) :m_PrejectMatrix(prejectMatrix) {};

		
		glm::mat4 GetPrejectMatrix() { return m_PrejectMatrix; };
		
	protected:
		glm::mat4 m_PrejectMatrix;
	};
}